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Island Physics

16 - Optics

Since 1844 Gibb's Hill Lighthouse has used a powerful lamp and a rotating Fresnel Lens to cast out a beam to warn mariners of the barrier reef that surrounds the island.  (Temporary photo from Getty Images until I get back to the island and take my own....)
Home >> AP Physics II >> Optics
Modern Physics >>

16.1 - Reflection

Objectives:
  • To understand the law of reflection
  • To be able to draw a construction diagram to locate the image produced by a plane mirror.
The fundamental concept that the angle of reflection = angle of incidence that you learned during the IGCSE course remains true.  We will expand on this to discover how mirrors produce an image.  The key point to all of optics is that the brain 'believes' that light travels in a straight line.  If its course is changed en route to the eye the brain tends to back track it to where it 'should have' come from.  As the image is not made of actual light or substance, we say it is a VIRTUAL image (think not real - virtual reality).   On diagrams, lines that represent where we backtrack this imaginary light ray are shown as dashed. 

When we look at our reflection, the image is from on the other side of the mirror - it cannot be real.  With a plane (flat) mirror the image is the same distance from the reflecting surface as the object is.
Picture

16.2 - Curved Mirrors

Objectives:
  • To be able to draw a construction diagram to locate and describe the image produced by a spherical mirror, both convex and concave.
  • To understand the difference between a real and a virtual image.
Curved mirrors are very cool.  In this unit we only consider spherical mirrors, which have a circular cross section.  The centre of curvature is labeled C on the diagrams.  The focal point, \(f\), is exactly mid-way between the mirror and the centre of curvature.  Note that the radius effectively becomes the normal line.  To locate the image produced by a mirror we need to draw a minimum of TWO light rays.  The rules are the same for all mirrors, concave and convex.
  • a ray from the top of the object arrow to the mirror that runs parallel to the principal axis of the mirror.  
  • a ray from the point that the first ray hits the mirror and back through the focal point.  (note that if you draw a radius from the centre of curvature to the point on the mirror the angle of incidence and angles of reflections are equal)
  • a ray from the top of the object to the mirror and back through the centre of curvature.  As the radius is the normal, this represents light being reflected straight back from the mirror.
If these rays converge to a point, the image is REAL and located at the intersection.  If they do not converge, then the rays are traced back to where the eye 'imagines' they came from and the image is behind the mirror and therefore VIRTUAL.

Also, if the object is located at the focal point, the rays will be parallel - there is no image.

This can also be calculated mathematically.  If the distance from the object to the mirror is \(u\), and the distance from the image to the mirror is \(v\), the equation is
\[\frac{1}{f}=\frac{1}{u}+\frac{1}{v}\]
​Note:  if the image is virtual, the distance will be negative.  It is usually easiest to sketch the diagram before using the equation.
Picture
Picture
In order to determine the magnification of the image (how much bigger it is), the easiest way is to realise that the triangles between the object and its image and the mirror are similar.  The ratio of the heights = ratio of the distances.
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OPhysics - Curved Mirror Virtual Lab
Convex mirrors always produce virtual images that are smaller.  "They make the large world smaller".  The field of view is increased, which is why they are mounted to the sides of vehicles, blind corners and shops.  The equations are exactly the same as the concave mirror.  Just remember that the distance from the mirror to the image is negative.  Practical idea:  use a pencil and a ruler to measure the radius of curvature of the rear view mirror of your motorbike, or a blind corner mirror, if there is one near you.
Picture
Picture

16.3 - Refraction

Objectives:
  • To understand that light changes it speed and hence its wavelength and bends as it passes from one transparent medium to another.
  • To understand and be able to use Snell’s Law for refraction.
\[n_{1}v_{1}=n_{2}v_{2}\] As the FREQUENCY stays constant as the wave passes from one medium to another, and using the wave equation, we get:
\[​f = \frac{v_1}{\lambda_1}=\frac{v_2}{\lambda_2}\]
​What this implies is that as the wave speed decreases as it enters a more dense medium, its wavelength also decreases.  One way to visualise this is to imagine a bunch of students walking towards a sandy beach at a constant speed and separated by, say, \(1 \,\text{m}\).  As the lead student  reaches the sand and slows down, the student behind effectively catches up with him.  As they moves slower through the sand, they are closer together.  The practical consequence of this is that if the angle of incidence is anything other than zero degrees, its course will be altered.  This is refraction.  Using the sand analogy, imagine an array of students  walking at an angle to the sand, as they intersect in batches, the overall angle changes.

The equation is called Snell's Law:
\[n_{1}\sin{\theta_{1}}=n_{2}\sin{\theta_{2}}​\]
Bending Light
Click to Run
PhET - Bending Light.  Probably the best refraction simulation around.  For AP you can ignore the reflected ray.  The refractive index actually varies with the wavelength.  Change the colour of the light and see the effect that it has on the refracted ray of light.
LAB 16.x - Measuring the Refractive Index
Sample results are shown opposite  Students shone a light ray into a demi-circular plastic block at a range of angles.  When the sines of the measured angles are plotted, the reciprocal of the gradient yields the refractive index of the plastic (we assumed the the refractive index of air = \(1\)).  \(n = 1.45\)
Picture
Apparent Depth
Puzzle:  New York and Chicago are \(1170 \,\text{km}\) apart.  There is a fibre optic link between them with a refractive index of \(1.44\).  There is also a satellite in orbit above at an altitude of \(550 \,\text{km}\).  Assuming that the satellite is exactly midway between the cities and there are no other communication delays in the electronics - which route provides the fastest data link?

16.4 - Lenses

Objectives:
  • ​To be able to draw accurate ray diagrams for both concave and convex spherical lenses.
  • To be able to calculate the image or object positions using the lens equation (lab work).
  • To be able to determine the magnification of the lens.
The lens equation is:
\[\frac{1}{f}=\frac{1}{u}+\frac{1}{v}\]
Picture
Picture
Opposite - results from Jackson's, Cormac's and Max's experiment above on determining the focal lengths of a variety of convex lenses.

Geometric Optics
Click to Run
PhET simulation on convex lenses - crude but effective!
Picture
oPhysics - Lenses Simulator

16.6 - Total Internal Reflection and Thin Film Interference

Objectives:
  • To understand why total internal reflection occurs.
  • To be able to calculate the critical angle.
  • To describe some of the applications and consequences of the effect.
Picture
Challenge - explain this! (Photo by young Bermudian aquarist, Nesta Wellman)
Optics can give us some spectacular illusions and images.
Picture
Turtle and total internal reflection.
Picture
Picture
<< Interference
Modern Physics >>

Other Resources

Second half of a lecture on optics (ray diagrams) given online at Bermuda College during the Coronavirus lockdown.
(this was my first attempt at recording an online lesson.....)
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